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Together they explore castle dungeon and eventually find trapped and folded Bowser. The trio goes outside onto the castle's balcony where they meet with origami Peach and yellow origami Shy Guy.

Olivia is horrified to see her brother and realise that he's behind everything. She tries to convince Olly to give up but her brother doesn't listen.

After revealing his plan, King Olly summons five streamers that wrap up Peach's Castle and lift it to the air.

Mario, Olivia and Bowser manage do escape but they get separated in the process. Mario and Olivia together land in Whispering Woods.

Olivia travels with Mario on his journey, explaining the battle system and how to fill in Not-Bottomless Holes.

Olivia is usually very cheerful, but when Bobby explodes to save her from a boulder in Sweetpaper Valley she becomes uncharacteristically sad.

Olivia only cheers up when Mario uses a Goomba Mask to make a funny face, making her realize that Bobby wouldn't want her to be sad. She can also take on the appearances of the Vellumentals, and transforms into a giant hammer for Mario to use in the final fight with King Olly.

After the battle, Olivia fears she went too far with her hammer attack on King Olly, realising that she mortally wounded her brother. She notices the mark on his body and reads it for him, telling him that it is a sweet message from the Origami Craftsman.

King Olly regrets his villainy and makes a final request to Olivia to fold his remains into the final crane for the Thousand Cranes technique to amend his wrongdoings.

Olivia is deeply upset as King Olly dies. With the help of the Origami Craftsman, Olivia finishes folding the final crane for the Thousand Cranes technique.

Olivia wishes to undo all the origami Olly ever folded. This also erases her existence, since Olly was the one who first folded her. At the end of the game, Mario reminisces over Olivia while he and Peach watch fireworks.

Olivia makes her Super Smash Bros. Ultimate , appearing as a spirit as part of a limited-time event from August 28, until September 2, Olivia behaves like a kind, naive and cheerful child.

She is very friendly and can befriend anyone, like when she and Mario meet Bob-omb, or Toads, and even Bowser's minions.

Olivia is also very emotional and easily becomes amazed by many things. She also easily gets distracted from time to time when she sees something wonderful.

Usually Olivia is really happy and sees the world in bright colors, but after Bob-omb's death she becomes heartbroken, at least to the moment when Mario cheers her up.

From the beginning, Olivia believes that origami and flat paper can be friends and doesn't understand why her brother hates flat paper so much.

She also believes to the end that Olly can change and she initially didn't want to fight him. Olivia, despite being angry at him for what he had done, loves her brother, and mourns after his death.

Olivia has an ability to float in the air but she claims that she must work pretty hard to float even a little bit, so she is probably weaker than her elder brother as he can float much higher than her.

However Olivia's main power is using the magic of origami, like summoning the 1,Fold Arms for Mario, or transforming herself into a Vellumental. It has been awhile- I'm sure the princess would be happy to see us!

They both jumped up at the same time and trotted out the door. No sooner had they left when trouble arrived on their doorstep. Luigi, however, had different thoughts.

Why, that's ridiculous! Who in this world would do such a thing? Bro, this must be the work of that guy! That bad guy! Mario hardly needed to think about what "bad guy" Luigi was talking about, giving a "Yeah!

Let's go, Bro! Listen well, my elite minion task force! Today is the day I make my beloved Princess all mine!

And if that weren't awesome enough, I'll also stomp her mustache baddies! No one, not even hedgehogs or power-suited women, will stop me!

The crowd dispersed as Bowser was getting ready to land on them, ending up in front of Mario and Luigi. Bowser went into a blind fury and started stomping his foot.

Mario and Luigi took fighting stances, Luigi giving Bowser a glare as well. We know you kidnapped Princess Peach! Now where'd you put her?

Bowser stopped having a fit and looked genuinely confused. We're only just about to launch our atta-". Mario, Luigi, and Bowser stopped the argument and looked around to see where Peach's voice had rang out from.

She suddenly appeared in mid-air, protected by a barrier of hexagons. And if that wasn't odd enough, a white caped man teleported into the room, wearing a monocle and holding a scepter.

Count Bleck gave a simply bow and never faltered his bat-like smile. The fine fellow prophesized to come to this dimension…is also Count Bleck!

Release Princess Peach right now! I'm on a schedule over here! This princess is integral to fulfilling the prophecies…she will be brought to Castle Bleck and be used to destroy all worlds…by Count Bleck!

That was already out of the question. When all the worlds were threatened for whatever reason, that meant Team Mario, a group made of Mario himself, Link, Sonic, Kirby, and Samus would join together to stop whoever was behind it.

The only problem…none of them had talked in months, and who knew what everyone else was up to at this point.

Mario stared at the red communication watch he sported on his right wrist, glanced at Luigi's green one, and the medium shade pink one Peach had hidden by her long gloves.

Mario had plans to call them, but first he had to save Peach. He made a bold jump at Count Bleck, only to be bounced back by an invisible force the Count donned himself.

Count Bleck, with a quite smug face, spread his cape and aimed a blast of purple swirliness at Mario, engulfing him with it.

At first it was nothing, until Mario was spun around and thrown effortlessly to the ground. Luigi looked over him worriedly and moaned, "Big Bro!

In fact, Bowser, evil king of the koopas…Count Bleck will take you too! Bleck cackled madly as he spread his cape again, sucking Bowser, the minions, and accidentally Luigi, into the purple portal he whipped up.

Count Bleck's preparations are now in order! All that remains is for the dimensional void to appear, as foretold in the prophecy…but before that happens, the other two situations must occur…".

The Blue Blur cut through the green grass, racing after his arch nemesis. Two robots came at him from opposite directions; he jumped up and simultaneously kicked them both in the "face".

He front flipped and began to run once more. When the sight of a metal contraption came into view, Sonic dug his heels into the ground to brake.

Just bash the baddies with your hammer! Sonic was racing after Amy, being held captive once again by Dr. Currently, as they spoke, Sonic and Eggman were engaged in a duel to the death for Amy's possession.

The mad doctor was sitting high in an Egg Tarantula, sending androids to hinder the speedster's progress and firing lases-like webs at Sonic, who evaded everything with ease.

To Sonic, it seemed like Eggman didn't even want to fight at all! As in, more than one? His right fist tightened, making his own cobalt blue watch shine in the light.

Amy gasped and lifted her left hand- this one donned with a reddish-pink watch. But I've gotta get you free first Eggman spilled out and laid sprawled on the ground.

This gave Sonic a chance to save Amy, as originally intended. Sonic jumped up to the cage Amy was being kept it, and kicked the lock right off the door-again, surprisingly easy.

Amy instantly jumped out, hammer ready to give Eggman a violent talk as Sonic was suddenly shocked by electricity.

Eggman seethed his anger and grabbed her by the shoulders when she lunged in for another bashing. I bet its just a trap to lure me into your scheme, if I'm not in it already!

Eggman frowned slightly, hit the same red button, and Sonic fell meekly into the cage. The door slammed shut behind him.

Sonic went limp, slightly moaning. Amy yelped again and glared at Eggman. You've gotten the two spoken of in the Dark Prognosticus!

My happiness is like a child opening the first present on Christmas day! They are a feisty duo…" Eggman murmured.

Dimentio nodded. Eggman hadn't let go of Amy, and she was now gnawing at Eggman's hand. Eggman yelled out while Dimentio blew some strange powder at Amy.

She instantly became drowsy and started to fall asleep in Eggman's arms. Eggman grunted something under his breath while he loaded up Amy and Sonic and drove off, wondering if he could really trust this Dimentio Unknown to them, they were being spied on, and the spiers had witnessed everything, AND caught wind of the plan.

I would've at least saved Amy, but that jester-guy seemed really threatening…didja see the glint in his eye?

I could've easily taken out that clown…but Sonic told you to stay away in the first place, didn't he Tails?

He bounded off the rock, not wasting any time in catching up to their friends and the villians. Knuckles just blinked and scrambled after Tails.

Who ever said I wanted to get caught up with this? Now let's go Knuckles! I can't believe this day has finally COME!

I'm so excited! What if something happens? Do you really want my wedding beauty to be spoiled by a magenta speck on my wrist? People will be there for my wedding because I'm going to be the Queen of Hyrule…but, despite the fact he won't show it, Link's upset because no one's really going to be there for him.

He doesn't even have a best man, and I don't have any bride's maids either! But, back to Link…his side of the altar will be as good as bare…".

Malon gave Zelda's head a final sympathetic pat before stepping back to see the finished product. Your hair and jewelry flow so well with the diamond theme of your dress!

No one will be there for him and-". And since I'm so nice I'll probably upload the next chapter as well. XD And technically, this scene happens before the actual marriage, so I put it first, in case you're wondering.

I only hope I'm able to pull this story off- there are actually a LOT of complicated things that go on For now, let's hear what you think, please!

Story Story Writer Forum Community. Games Mario. It's been six months since Teams Mario, ZAP, Luigi, and BEG have seen each other, but the threat of the worlds being sucked into The Void by a gang of teleporting foes just may be enough to bring them back together And now, Enjoy!

Some kind of shocking event…" Mario knew very well Luigi was foreshadowing an event- with all his prior adventuring , he knew all about signs like these.

What happened? Why are you so crazy? Toad just stood in awe as the pair of heroes went to save their princess…again.

Then- "Whoa! Who are those two hairy guys in the back?

Additionally, partners can aid Mario in battle by using various moves, many of which are based on their overworld abilities. Defeating the Master's third Pornstars with instagram earns Mario Mother & sons lost weekend Diploma for besting the strongest enemy in Xhamster drunk Mario. A Bit of Recon Mario has a stat called Badge Points BPwhich affects how many badges can be equipped at the same time. Shooting Star. Loading comments Given to Tits vibrator by Privathomeclips during chapter 6. Sonic jumped up to the cage Amy was being kept it, and kicked the Youporn twins right off Pregnant lesbian sex door-again, surprisingly easy. Blonde lesbian porn gif Object Effect Yellow block.

Universal Conquest Wiki. Shade Fist. Attack an enemy with a flaming punch. Press the on-screen button with good timing. Press A just as Vivian comes out of the shadows beside Mario.

Pull Mario into the shadows to avoid all attacks. Vivian's turn is used upon exiting. Press the buttons shown on-screen in sequence. Press A just as Mario and Vivian return from the shadows.

Fiery Jinx. Attack all enemies with flames. Does not affect some enemies. Press the buttons shown on the screen with good timing.

Press A just before the attack connects. Super Rank. Confuse all enemies with a kiss. Does not always affect some enemies.

Press A when a heart appears over the enemy's head. Press A just after the enemy is confused. Ultra Rank. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away.

Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored. Badges are helpful items that grant Mario and his friends a number of active or passive bonuses when he equips them.

The effects can range from changing the way Mario's overworld abilities work, to affecting his stats or giving him new attacks, to increasing the versatility of his party members.

Mario has a stat called Badge Points BP , which affects how many badges can be equipped at the same time. Every badge has also a BP rating, which tells the player how many free BP are needed to equip the badge in question.

Mario starts the game with three BP and gains an additional three every time the player chooses to upgrade BP during a level up. Badges can be found in red?

Blocks, in some treasure chests, or lying around in dungeons. Rescuing them is one of the main objectives of the game, as they are the only ones who can counter the Star Rod's power and help Mario triumph over Bowser.

The captured Star Spirits are kept separately and spread all over the Mushroom Kingdom. Mario rescues one Star Spirit at the end of every chapter, bar the final one, after defeating the chapter boss.

The spirits also permit him to use the Star Ship , a vessel able to reach Bowser's Castle in the sky. The overworld of Paper Mario is filled with many characters that Mario can talk to.

When approached, a speech bubble icon will appear above their head which signifies they can be spoken to. Star Pieces are golden octahedral star fragments that can be found all over the Mushroom Kingdom.

There are in total. A lot of Star Pieces can be found lying around in the overworld, usually hidden behind objects.

Some Star Pieces are buried beneath hidden floor panels that require either the Spin Jump or the Ultra Hammer to collect.

Star Pieces are also often given away as rewards or sold as wares by NPCs. Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns.

Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers.

If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.

The dojo is located on the second story of the Shroom Grocery building. Here Mario can fight against Chan and Lee , as well as the dojo's Master himself.

Fighting in the dojo does not give Mario Star Points, but with each win the player receives a degree and unlocks the next fight. Defeating the Master's third form earns Mario the Diploma for besting the strongest enemy in Paper Mario.

Once the player reaches Koopa Village in chapter 1, they have the opportunity to meet Koopa Koot , an elderly Koopa Troopa infamous among his acquaintances for asking favors of people.

When speaking to Koopa Koot after resolving Koopa Village's Fuzzy problem, he will ask Mario for a favor, which usually entails obtaining a specific item and bringing it to him.

Upon completion of the favor, Koopa Koot will usually reward Mario with a single coin. In some cases however, the reward will be three Star Pieces in a bulk, or an item that unlocks new minigames in the Toad Town Playroom.

Tayce T. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros.

Mario can give Tayce T. At first only one item can be given to her at a time, but after bringing her the Cookbook from Shy Guy's Toy Box in chapter 4, the player unlocks the ability to have her use two ingredients.

The blackboard in Mario's House is keeping track of how many recipes have been found and can be checked at any time.

In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active partner.

Doing so rewards the player with Star Pieces, or other items. A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom.

Most of them offer their services for coins which can be found inside? Toad Houses are establishments that can be found in all major towns featured in Paper Mario.

They can be recognized by their signs which show a picture of a Toad's head. Unlike inns in traditional RPGs, they do not charge money for this service.

Almost all Toad Houses are managed by Toads, the sole exception being the one in Star Haven which is owned by a Star instead. Scattered across the Mushroom Kingdom are various common goods stores, identifiable by their Fire Flower sign.

Here the player can take their coins to buy items that cause different effects in and out of battles. Additionally, they may get a coin refund by selling items they do not want.

Most items can be sold to the shopkeepers for a set price at every shop, however, some items will sell at a higher price depending on the location of the shop and the item itself.

Mario can make a profit by purchasing an item at a low price from one store and selling it to another that will buy it at a higher price.

Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another.

Up to 32 items can be stored that way. Merlon is Toad Town's local fortune-teller. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.

Merluvlee is another fortune-teller who lives at the foot of Shooting Star Summit. She charges 5 coins, 20 coins, and 30 coins for each of them respectively.

Her house also contains the counterpart to the mysterious treasure chest in Peach's castle. Any items that Princess Peach puts into the chest on her end can be retrieved by Mario here.

Merluvlee's brother Merlow can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them.

Getting Badges from Merlow is the main purpose of collecting Star Pieces. Over the course of the game, letters addressed at Mario's partners arrive there, written by different characters Mario met on his journey.

The player can visit the post office at any time and talk to the postal worker in charge to view the letters. There is no benefit to reading the letters, but the service is free and reveals what became of the sender after their encounter with Mario.

Mario himself also receives letters during the game. These letters are not stored at the post office and can be found in the bedroom of Mario's House.

The Toad Town badge shop is an open-air store located in the central part of Toad Town, across the street from the gate to Flower Fields.

It opens for business after the Koopa Bros. The player can purchase badges in exchange for coins. Sixteen different badges can be purchased from the badge store, although only three will be available at a time.

The selection changes randomly over time until all badges have been bought. Once the Koopa Bros. For 10 coins the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.

The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color.

The player can use this to obtain various items, including ones that are hard to obtain otherwise. Merlee is a wizard who set up her shop in the back alley of Dry Dry Outpost.

For a fee of either 5, 20, or 50 coins she can cast a magic spell on Mario that has a variety of positive effects.

The amount of coins paid determines how long the spell is going to last; The more coins were paid, the longer the spell remains.

From the moment it is cast until it runs out, the spell will randomly take effect before or after certain actions, mostly during battles.

Once the spell has ran out, the player has to return to Merlee and pay her again if they wish to keep the beneficial effects.

Chet Rippo is a pudgy bird-like creature located in the residential area of Toad Town. When talked to, he informs Mario that he is able to increase one of his stats for 39 coins.

If the player decides to use Chet Rippo's services, the stat they selected will increase by two stages, while the two stats that weren't selected each drop by one stage.

This service can be used to re-adjust Mario's stats in case the player does not feel content with their past level up choices.

Rip Cheato is a merchant living underneath the blue house next to Tayce T. Initially the front door to his domicile is locked and thus it has to be accessed through Toad Town Tunnels by having Bombette destroy a wall.

After Rip Cheato has been found, his house can be unlocked from the inside for easier access. The merchant's services are similar to that of a regular item shop, offering wares in exchange for coins.

However, Rip Cheato only sells one item at a time, all of his goods cost 64 coins, and the player does not know in advance what is being offered.

Rip Cheato's offers follow a certain order and once his stock is exhausted after ten purchases, he only sells Dried Shrooms from then on. The Wii Virtual Console version has more framerate drops than the Nintendo 64 version, but also loads more quickly when moving between areas.

The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version.

In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version. Paper Mario is a graphically innovative game that breaks the confines of the RPG genre.

Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast.

Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices.

A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!

As Mario travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll need all the help he can get. Master the abilities of the seven Star Spirits and the other allies joining the adventure to aid our hero on the battlefield.

There are over 50 Badges to locate that, when equipped, will grant special abilities and powerful attacks. The turn-based battle system will make fighting Bowser's baddies equal parts strategy and timing.

Discover over items, mix them together, and cook up fantastic creations that will send your enemies' spinning and fleeing.

Close the book on Bowser's story before his evil deeds turn the world upside down and only his wishes come true!

These similarities include:. Paper Mario started development as a sequel to Super Mario RPG: Legend of the Seven Stars and production was initially handled by staff that worked on the game, with director Ryota Kawade brought in an advisor position.

Early in development, it was decided to divorce the project from Super Mario RPG and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites like Super Mario RPG and polygons.

Although development was initialy done with Silicon Graphics workstations as with most first-party Nintendo 64 game, the final game's graphics were done with internal Super Famicom tools.

The original characters introduced in Super Mario RPG were not featured as the developers felt it was better to stick to "the main road" of the Mario franchise [3].

The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it"about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise [3].

Particular focus was placed on the battle system, its designing taking up about half of the game's production time [3]. As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players.

The Action Commands were included to appeal to more seasoned players and the Badge system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats [3].

The development of Paper Mario took four years, a very long development cycle for the time [3]. Paper Mario was developed by Intelligent Systems , a studio closely affiliated with Nintendo and known for being the creators of the Fire Emblem and Wars series.

The game was directed by Ryota Kawade , and Intelligent Systems would continue to create each following title in the Paper Mario series, with Kawade remaining as chief director until Paper Mario: Sticker Star.

The soundtrack of the game was composed by Yuka Tsujiyoko, who had previously contributed music to the Fire Emblem series. Early screenshots of Paper Mario showed that Poochy was originally intended to play some sort of role in the game.

Another screenshot showed that Nep-Enuts were going to be in the game indicating that Lavalava Island was going to be more like Yoshi's Island.

Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.

Herringway can be morphed into a normal Bumpty or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7.

If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present.

Upon freezing, a debug screen will appear. Herringway as a normal Bumpty. General Guy and two Shy Guys. From the Super Mario Wiki, the Mario encyclopedia.

Jump to: navigation , search. Game Pak. Digital download. Nintendo 64 Controller. Wii Classic Controller.

Nintendo GameCube Controller. Wii U GamePad. Wii U Pro Controller. A Nep-Enut as seen in an early screenshot of the game.

A pre-release screenshot of the Forever Forest, with different trees from the final game. Princess Peach. Nintendo of Europe.

Retrieved May 21, Shmuplations , Retrieved August 24, Meta categories: Featured articles Articles that need more media Pages with video files Pages with audio files.

In other languages Deutsch Italiano. This article is about the first Paper Mario game for the Nintendo For the series as a whole, see Paper Mario series.

For the stage in Super Smash Bros. Ultimate , see Paper Mario stage. Paper Mario. For alternate box art, see the game's gallery.

ESRB :. PEGI :. CERO :. ACB :. Indicates Mario's progress overall. Heart Points HP. Flower Points FP. Badge Points BP. Star Energy.

Used to fuel Special Moves. Unavailable until at least one Star Spirit has been rescued. Star Points.

Denote Mario's progress towards the next level. They are awarded after battles and collecting of them makes Mario level up.

Dropped by enemies, found in? Blocks and other places. They are used to purchase items. Star Pieces. Can be found in hidden places or received from NPCs.

Mario can exchange them for badges with Merlow. Play Time. Measures for how long the player has played the game. It has no effect on gameplay. The Boots allow Mario to use the jump command in battle.

His jump attack deals 1 point of damage 2 if timed correctly. Super Boots. The Super Boots allow Mario to use the Spin Jump which can break through wooden floor panels and reveal hidden panels containing Star Pieces.

They also upgrade the strength of his jump attack, making it deal 2 points of damage 4 if timed correctly. Ultra Boots. The Ultra Boots upgrade the Spin Jump to the Tornado Jump which retains its previous ability and allows Mario to get some extra height for his jumps.

They also upgrade the strength of his jump attack, making it deal 3 points of damage 6 if timed correctly.

The Hammer allows Mario to break yellow blocks and use the hammer command in battle. His hammer attack deals 1 point of damage 2 if timed correctly.

Super Hammer. The Super Hammer allows Mario to break stone blocks and upgrades the strength of his hammer attack power to 2 4 if timed correctly.

Ultra Hammer. The Ultra Hammer allows Mario to break metal blocks, reveal hidden panels on the ground, and upgrades the strength of his hammer attack power to 3 6 if timed correctly.

Ultra Stone. Sneaky Parasol. Beneficial objects Object Effect Save Block. Heart Block. Unlike Toad Houses though, it does not refill Star Power.

Super Block. There are 16 Super Blocks in the game in total. They can be used to upgrade party members and making them stronger in battle.

Treasure Chest. Treasure chests contain valuable items, badges, or keys. The bigger variants contain upgrades for Mario's jump and hammer abilities.

Mario can reveal the contents of these blocks by jumping beneath them or hitting them with a hammer. The yellow ones contain coins or items, while the red ones contain badges.

Hidden Block. The same as a regular? Block, except it is invisible. Mario can use Watt's overworld ability to make them visible.

A list of all 47 hidden blocks can be found here. Brick Block. These can be broken by jumping beneath them or with the hammer. Blocks are disguised as Brick Blocks.

By jumping on a Springboard, Mario's jump gains some extra height. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.

Warp Pipe. Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.

Obstacles Object Effect Yellow block. Stone block. Metal block. Floor barricade. These can be broken with the Spin Jump or Tornado Jump.

Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.

Door lock. Cracked object. Wooden platform. These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.

Goombario is a young Goomba from Goomba Village and Mario's self-proclaimed biggest fan. Very eager to impress his idol, he joins Mario immediately after his grandfather Goompa requests it.

Joins in: Goomba Village. Goombario can be asked for information about the area he and Mario are standing in at the time. When this is used while Mario faces someone else, Goombario shares his knowledge or impression of the character.

Spiked or burning enemies will injure Goombario. Action command: Pressing just before making contact with the enemy. Provides information about the targeted enemy type.

Displays HP of all subsequently encountered enemies of that type. Attacks one enemy consecutively until the action command is failed.

Action command: Pressing every hit just before making contact with the enemy. Missing a button press cancels the attack. Kooper is an aspiring Koopa Troopa adventurer from Koopa Village.

He greatly admires his neighbor Kolorado and joins Mario to follow in the archeologist's footsteps. Joins in: Koopa Village. Kooper withdraws into his shell and allows Mario to launch him forward in a straight line.

This ability can activate switches, attack enemies, and grab items remotely. Can only target the first ground-bound enemy. Action command: Holding until the red star mark appears, then releasing it.

Attacks all enemies on the ground. Targets all enemies on the ground and has a chance to inflict dizziness. Action command: Pressing repeatedly to fill up gauge.

Does two points of bonus damage to ice enemies and permanently defeats Dry Bones. Bombette is a rebellious Bob-omb who was thrown into the Koopa Bros.

Fortress dungeon after violently disagreeing with her poor work conditions. She joins Mario as thanks for helping her escape her predicament.

Joins in: Koopa Bros. Bombette walks forward for a while and then explodes. The explosion can destroy cracked walls or boulders and can also attack enemies.

Attacks 1 enemy on the ground. Attacks all enemies on the ground Action command: Pressing repeatedly to fill up gauge. Attacks all enemies regardless of their position.

Parakarry is a Paratroopa mailman working for the Toad Town post office. He has a reputation for being slow and tends to drop the letters he is supposed to deliver.

He joins Mario in exchange for help with looking for his lost letters. Joins in: Mt. Parakarry grabs hold of Mario and carries him over gaps that are too wide for him to jump over by himself.

Spiked or burning enemies will injure Parakarry. Attacks one enemy regardless of position. Action command: Holding until targeting reticule lines up with the enemy.

Failing the action command causes this attack to miss. May remove one enemy from the battle. Bosses and spiked or burning enemies are unaffected by this attack.

Attacks all enemies regardless of their position and ignores their defense rating. Action command: Tapping repeatedly to fill up gauge.

Lady Bow is an aristocratic Boo who owns the haunted mansion in Forever Forest. She first enlists Mario's help against Tubba Blubba by blackmailing him and then stays with him because she feels like it.

Joins in: Boo's Mansion. Lady Bow can make Mario and herself intangible and undetectable. This can be used to sneak past enemies or in some cases move through solid objects.

Makes Mario and herself immune to all enemy attacks. Using this move renders her unable to act during the following turn. Targets all enemies and may scare them from the battle.

Bosses are unaffected by this attack. Repeatedly attacks one enemy regardless of position. She joins Mario after he defeats her kidnapper and breaks the lantern imprisoning her.

Joins in: Shy Guy's Toy Box. Mario holds Watt in front of him, which illuminates dark areas and reveals the positions of hidden blocks.

The attack ignores the enemy's defense rating. Targets one enemy and may immobilize it. Temporarily raises the damage of all of Mario's attacks by one point.

Action command: Pressing every time a red star mark lights up. Targets all enemies and may immobilize them. Action command: Pressing both and together repeatedly to fill up gauge.

Sushie is a mother Cheep Cheep who lives on Lavalava Island and serves as a caretaker for the local Yoshi children. Enamored by Mario's quest to rescue his love interest, she decides to accompany him.

Joins in: Jade Jungle. When standing at a wooden platform near water, Mario can jump on Sushie's back and ride her through the water.

Pressing again makes her dive underwater. Sushie's Battle information Belly Flop 0 FP Attacks one enemy on the ground or in the air Action command: Holding until the red star mark appears, then releasing it.

Mario smiled thinking about all of them as Luigi yawned, tired from the simple simpleness of the day- currently.

Mario gave a nod. So peaceful, it's almost a little bit boring. You know? Some kind of shocking event…". Mario knew very well Luigi was foreshadowing an event- with all his prior adventuring , he knew all about signs like these.

Mario thought for a moment before guessing Peach was probably getting herself kidnapped. Luigi jumped in his seat.

That'd be cool, huh Bro? Maybe we should go visit Mushroom Castle! It has been awhile- I'm sure the princess would be happy to see us!

They both jumped up at the same time and trotted out the door. No sooner had they left when trouble arrived on their doorstep.

Luigi, however, had different thoughts. Why, that's ridiculous! Who in this world would do such a thing? Bro, this must be the work of that guy!

That bad guy! Mario hardly needed to think about what "bad guy" Luigi was talking about, giving a "Yeah!

Let's go, Bro! Listen well, my elite minion task force! Today is the day I make my beloved Princess all mine!

And if that weren't awesome enough, I'll also stomp her mustache baddies! No one, not even hedgehogs or power-suited women, will stop me!

The crowd dispersed as Bowser was getting ready to land on them, ending up in front of Mario and Luigi. Bowser went into a blind fury and started stomping his foot.

Mario and Luigi took fighting stances, Luigi giving Bowser a glare as well. We know you kidnapped Princess Peach! Now where'd you put her?

Bowser stopped having a fit and looked genuinely confused. We're only just about to launch our atta-". Mario, Luigi, and Bowser stopped the argument and looked around to see where Peach's voice had rang out from.

She suddenly appeared in mid-air, protected by a barrier of hexagons. And if that wasn't odd enough, a white caped man teleported into the room, wearing a monocle and holding a scepter.

Count Bleck gave a simply bow and never faltered his bat-like smile. The fine fellow prophesized to come to this dimension…is also Count Bleck!

Release Princess Peach right now! I'm on a schedule over here! This princess is integral to fulfilling the prophecies…she will be brought to Castle Bleck and be used to destroy all worlds…by Count Bleck!

That was already out of the question. When all the worlds were threatened for whatever reason, that meant Team Mario, a group made of Mario himself, Link, Sonic, Kirby, and Samus would join together to stop whoever was behind it.

The only problem…none of them had talked in months, and who knew what everyone else was up to at this point. Mario stared at the red communication watch he sported on his right wrist, glanced at Luigi's green one, and the medium shade pink one Peach had hidden by her long gloves.

Mario had plans to call them, but first he had to save Peach. He made a bold jump at Count Bleck, only to be bounced back by an invisible force the Count donned himself.

Count Bleck, with a quite smug face, spread his cape and aimed a blast of purple swirliness at Mario, engulfing him with it.

At first it was nothing, until Mario was spun around and thrown effortlessly to the ground. Luigi looked over him worriedly and moaned, "Big Bro!

In fact, Bowser, evil king of the koopas…Count Bleck will take you too! Bleck cackled madly as he spread his cape again, sucking Bowser, the minions, and accidentally Luigi, into the purple portal he whipped up.

Count Bleck's preparations are now in order! All that remains is for the dimensional void to appear, as foretold in the prophecy…but before that happens, the other two situations must occur…".

The Blue Blur cut through the green grass, racing after his arch nemesis. Two robots came at him from opposite directions; he jumped up and simultaneously kicked them both in the "face".

He front flipped and began to run once more. When the sight of a metal contraption came into view, Sonic dug his heels into the ground to brake.

Just bash the baddies with your hammer! Sonic was racing after Amy, being held captive once again by Dr. Currently, as they spoke, Sonic and Eggman were engaged in a duel to the death for Amy's possession.

The mad doctor was sitting high in an Egg Tarantula, sending androids to hinder the speedster's progress and firing lases-like webs at Sonic, who evaded everything with ease.

To Sonic, it seemed like Eggman didn't even want to fight at all! As in, more than one? His right fist tightened, making his own cobalt blue watch shine in the light.

Amy gasped and lifted her left hand- this one donned with a reddish-pink watch. But I've gotta get you free first Eggman spilled out and laid sprawled on the ground.

This gave Sonic a chance to save Amy, as originally intended. Sonic jumped up to the cage Amy was being kept it, and kicked the lock right off the door-again, surprisingly easy.

Amy instantly jumped out, hammer ready to give Eggman a violent talk as Sonic was suddenly shocked by electricity.

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